The Minesweeper Agent with RL is a reinforcement learning project that trains an agent to make sequential decisions using Gameplay visualization and Experience replay buffer, implemented with Matplotlib. The project focuses on a clean formulation of the environment, reward function, and policy, with careful logging and visualization so learning behaviour is easy to inspect. It is a complete RL capstone that demonstrates both algorithm fundamentals and practical training skills.
Many decision-making tasks are sequential: the best action depends on past states and future consequences, making rule-based or one-shot solutions ineffective. Without a reinforcement learning approach built on Experience replay buffer and Matplotlib, agents cannot learn from trial and error, adapt to dynamic conditions, or balance short-term gains against long-term goals.
This project models the task as a Markov Decision Process and trains an agent with Matplotlib using Gameplay visualization. The reward function is carefully designed, and Reward shaping provides insight into the learned policy. The agent improves over time through exploration and exploitation, and the whole pipeline is reproducible and easy to tune.
Matplotlib
PyTorch / TensorFlow
Python 3.11+
OpenAI Gym / custom environments
Experience replay and target networks
Reproducible training configuration
Clean environment and reward formulation with Gameplay visualization
Configurable algorithm and training hyperparameters
Episode and reward logging with learning curves
Policy evaluation and visualization
Reproducible experiments
Extensible architecture for new environments
The project separates the environment from the agent. The environment implements states, actions, and rewards through Gameplay visualization; the agent maintains a policy learned with Matplotlib and Experience replay buffer; and the training loop coordinates episodes, logging, and evaluation. A configuration module controls all hyperparameters, and a visualization module renders learning curves and sample rollouts.
Set up the Python environment and define the task as an MDP with Gameplay visualization.
Implement the environment interface, state, action, and reward functions.
Build the learning algorithm with Matplotlib and Experience replay buffer.
Train the agent and log episode rewards, tuning exploration and learning rate.
Evaluate the learned policy across multiple seed runs.
Add visualization and export the trained policy.
Write documentation and prepare the demo and viva report.
Understand Markov Decision Processes and reward design
Implement and debug core RL algorithms
Apply Evaluating agent win rates and Deep Q-learning for games
Analyze learning curves and convergence
Present and defend a complete RL project in viva
Scale to a more complex environment or real hardware
Add imitation learning to bootstrap from demonstrations
Deploy the policy behind an API for live interaction
Add model-based planning for sample efficiency
The Minesweeper Agent with RL delivers a complete reinforcement learning workflow — environment design, algorithm implementation, training, and evaluation. It is practical, reproducible, and easy to explain, making it an excellent final year project that showcases real understanding of modern AI.